Tier List Table

 

Tier List Table

 
Tier Description
SS Over-powered Espers. They have super strong abilities that can easily change the results of the battles.
S The most powerful Espers with game-changing abilities when in the right teams.
A Espers with solid utilities and are always great at their job.
B Espers with decent abilities and game-changing qualities.
C Average Espers with some decent utilities but lack game-changing qualities.
D Situational Espers that lack utilities, or require a huge investment for them to work. Can only be used in some teams.
F Typically useless Espers. Avoid using them in most cases.

What is ACC (Accuracy)?

 This Dislyte guide explains what ‘ACC’ – Accuracy is, how ACC affects debuff and negative effect application in battles, how you can utilise ACC, and the “soft cap” of ACC.

If you want to place a lot of debuffs towards the enemies, or even if you want to understand how it works to protect yourself, you must know how ACC works.

For the purpose of this informational guide, ‘debuff’ refers to both debuffs and negative effects to reduce repetition unless otherwise stated.

What is ACC in Dislyte?

ACC is an abbreviation for the main attribute: ‘Accuracy’, that is required to counteract ‘RESIST’ when landing a debuff (that does not have a silver border) or negative effect.

How Debuffs Get Applied

The debuff application calculation is split into four parts, which have to be checked in the specific order below for a debuff to apply:

1. Trigger Chance Check


First, the ability’s chance to apply a debuff (stated on the ability) is calculated and rolled to see if the calculation will continue. For example, Djoser (Atum)‘s A1 has a 60% chance of inflicting DEF Down for 2 turns.

Espers sometimes can increase their Trigger Chance of applying a debuff by levelling up their ability with Abilimon.

If an ability does not state the Trigger Chance, it’s naturally assumed to be 100%.

If this check succeeds, the calculation moves onto the next check. If this check fails, the debuff is not applied.


2. Miss Chance Check

The attack is then checked to see if it would ‘Miss’. This can be caused by either:

Elemental Disadvantage Wind → Flow → Inferno: → Wind. Shimmer is not weak/strong against any other element)

or by the ‘Miss Rate Up’ debuff.

If an Esper’s element is weak against the Esper it’s attempting to attack, a 50% chance to Miss is applied.

If this check succeeds and the attack does not Miss, the calculation moves onto the next check. If this check fails and the attack Misses, the debuff is not applied.


3. RESIST vs. ACC Check

Next, the RESIST of the defending Esper is compared against the Esper applying the debuff’s ACC, becoming the final chance to apply the debuff.

If the defending Esper’s RESIST goes below 20%, the RESIST stat defaults back to 20% at the end of the calculation. This means that all non-silver border debuffs have a base 20% chance to not apply.


The calculation is as follows:

RESIST – ACC = chance to resist debuff or negative effect.

If this check succeeds, the calculation moves onto the final check. If this check fails, the debuff is not applied.


4. Immunity Buff Check:

Lastly, if there is an Immunity buff present on the defending Esper, most debuffs and negative effects will not apply, except for: HP Ceiling Reduction, Buff Steal, Ability Cooldown Increase, and Dispel.

If this check succeeds, the debuff finally applies to the defending Esper. If this check fails, the debuff is not applied.


What is the soft/hard cap of ACC?

The maximum amount of ACC you can have on an Esper (hard cap) is 100%.

The optimal amount of ACC you can have on an Esper (soft cap) is 80%.

This is because there is a base 20% chance to resist a debuff; exceeding 80% ACC will reduce the defending Esper’s RESIST under 20%, which defaults their RESIST back to a 20% chance to resist a debuff.


How much ACC does my Espers need?

Because of this, having more than 80% ACC offers no benefit at all. If you are planning to utilise high ACC on an Esper, we recommend trying to get as close to 80% ACC as possible without going over, which helps you focus on other stats.


How to increase ACC

There are multiple ways you can increase ACC, both in and out of battle:

You can increase ACC with an Esper Captain Ability, for example, Triki (Loki)‘s Captain Ability increases ally ACC by +40% in battle.

You can increase ACC within Phases of an Esper’s Ascension, for example, Celine (Siren)‘s Phase 5 of Ascension increases her base ACC by +15%.

You can find ACC in secondary stats on Relics, or as the main stat on a Una IV slot Relic.

You can use the Relic set Apollo’s Bow, which – when equipped as a full set – increases ACC by +25%


What is affected by ACC?

Any debuffs or negative effects that require ACC to apply are listed below:

  • Ability Cooldown Increase;
  • AP Absorb;
  • AP Down;
  • AP Redistribution, unique to Tiye (Nut)‘s A3;
  • ATK Down;
  • Bleed;
  • Buff Blocker;
  • Buff Steal;
  • Buff Transfer;
  • Debuff Extend, unique to Triki (Loki)‘s A3;
  • DEF Down;
  • Diseased;
  • Dispel (not to be confused with Cleanse);
  • Freeze;
  • HP Ceiling Reduction;
  • Miss Rate Up;
  • Pandora’s Box Trigger, unique to :Shimmer: [4☆] Anesidora (Pandora)’s A2;
  • Petrification;
  • Poison;
  • Sear;
  • Silence;
  • Sleep;
  • SPD Down;
  • Stun;
  • Taunt.

What is not affected by ACC?

Any debuffs that have a silver border, or negative effects that do not require ACC are listed below:


  • Devour, unique to Li Ao (Tao Tie)‘s A3;
  • Eye of Horus, unique to Falken (Horus)‘s abilities;
  • Link, unique to :Shimmer: Q (Eros)‘s A3;
  • Netherbloom, unique to Jiang Man (Meng Po)‘s A3 and passive;
  • Pandora’s Box, unique to Anesidora (Pandora)‘s A3;
  • Neko-Curse, unique to Tevor (Sphinx)‘s A1.

Dislyte Relic (Gear) Guide

  •  There are 6 slots for equipping relics in total.
  • The first 4 slots (Una) ▲●◆■ belong to 4-piece relic set
  • The last 2 slots (Mui) ⬢♤ are for 2-piece relic set.
  • Relics have Main attribute and Secondary Attribute.
  • Each relic slot has a different main attribute available (Tables below).
  • A relic can have up to 4 secondary attributes available.
  • The higher level the relic is, the harder it takes to upgrade. Upgrading relics costs gold Gold.
  • Current highest relic level is 15 (only for level 50/60 relics).
  • The higher level a relic has, the higher value of attribute it offers.
  • When you upgrade a relic, its main attribute gets improved.
  • A random secondary attribute gets boosted/unlocked at +3/+6/+9/+12/+15.
  • You need to unlock all 4 secondary attributes before boosting them.

Relic Quality


  • Flawless: 4 secondary attributes available at level 0.
  • Superior: 3 secondary attributes available at level 0.
  • Elite: 2 secondary attributes available at level 0
  • Fine: 1 secondary attributes available at level 0
You ideally want to aim for at least Superior Relic and eventually build up all Flawless Relics on your Espers.

This is because if you upgrade Fine or Elite relics, you will usually get bad stats (flat HP/DEF/ATK) when unlocking the hidden secondary stats, and it will eventually consume a ton of gold Gold.
Also, using Superior/Flawless relics, you don’t have to unlock the hidden secondary stats, giving you more chances to strengthen the already-unlocked stats. So you will get a much stronger relic eventually.
At +15, you get 5 upgrades on Flawless Relics, 4 upgrades on Superior Relics, 3 Upgrades on Elite Relics, and only 2 upgrades on Fine Relics.

So, never stop farming Kronos, Apep, and Fafnir!

Relic Boost


  • Boost Stones improve power of Relics of any quality by randomly increasing a Secondary stat within a certain range.
  • To improve relic, you must use the right Boost Stone for the right Relic set and attribute.
  • Players can find Boost Stones in the Desolate Lands.
  • The boosted value can be replaced.
  • The value boosts don’t stack.
Supports:

Support need to cast the debuffs and buffs before your DPS Espers take the turn, that’s why they need a lot of SPD.
Wind Walker set is recommended in most cases. If your Esper has numerous debuffs, especially control skills, they need high ACC to successfully apply those debuffs. HP% is recommended as the main stat for UNA II & IV.
SPD is the best main stat for MUI II in most cases.

DPS:

DPS Heroes need to deal a lot of damage, and you want to multiply their damage with the main stats C.DMG%, C.RATE%, and ATK% on your Relics.
Most Espers will benefit most with the War Machine set. If your Espers are glass-cannon, very low HP but super high damage, Hades Set is usually very effective.
They often don’t need a lot of Speed. C.DMG%/C.RATE% are generally recommended as the main stats for UNA II & IV. SPD is the best main stat for MUI II in most cases.


Relic Main Stat
Una I ▲ ATK
Una II ● ATK/DEF/HP/ATK%/DEF%/HP%/C.RATE/C.DMG
Una III ◆ DEF
Una IV ■ ATK/DEF/HP/ATK%/DEF%/HP%/ACC/RESIST

Relic Main Stat
Mui I ⬢ HP
Mui II ♤ ATK/DEF/HP/ATK%/DEF%/HP%/SPD


All Relic Sets & Where To Get


4-Relic Sets

War Machine Set x4
+30% ATK

Abiding Panacea Set x4
+30% Healing Efficacy.

Ocean Waves Set x4
Grants a 30% chance of reducing all ability cooldowns by 1 turn after an ability is used.

Tyranny of Zeus Set x4
Damage dealt has a 20% chance of Stunning the target for 1 turn.

Astral Witchcraft Set x4
Grants a 25% chance of getting an extra turn when the Esper takes action. (Can only be triggered once. The extra turn does not affect ability cooldowns.)

Hades Set x4
35% of damage dealt is used to regenerate HP.

Wind Walker Set x4
+25% SPD

Hammer of Thor Set x4
+40% C.DMG

Snow Dowager Set x4
Grants a 20% chance of Freezing the target for 1 turn when taking damage.

Divine Blessing Set x4
Increases SPD of allied Espers afflicted with disables by 50 (Unstackable).

---

2-Relic Sets

Master Grove Set x2
+25% HP

The Enchanter Set x2
30% chance of extending the Poison and Bleed debuffs inflicted by 1 turn.

Sword Avatara Set x2
25% chance of using the basic ability to counterattack upon taking damage.

Adamantine Set x2
All allied Espers start the battle with a Shield equal to 20% of their max HP.
Duration: 2 turns.

Immensus Peak Set x2
RESIST +25%

The Light Above Set x2
Begins the battle with Immunity, which lasts for 1 turn.

Incandescence Set x2
+20% Crit Rate

Apollo’s Bow Set x2
+25% ACC.

Stoneveins Set x2
+20% DEF.

Clara (Hera)

Clara (Hera) Basic Information

Clara is an efficient healing Esper who grants team-wide AP buffs, immunity, and shield. With Queen’s Protection, Clara’s healing removes debuffs from her targets, and grant immunity if there is no existing debuff. After Ascending, the portion of healing beyond the target’s max HP will be partially converted into Shield. Hymn of Life increases AP for all allied units, with limited healing. Queen’s Blessing heals the allied unit with the lowest HP while you attack targets.

Rarity ★★★★★
Role Support
Class Inferno
Tier SS

Buffs & Debuffs

Buffs Debuffs
AP Up, Immunity, Shield

RELIC SET

Relic Recommendations
Wind Walker Set x4 Master Grove Set x2
Wind Walker Set x4 Master Grove Set x2
Wind Walker Set x4 Master Grove Set x2

RESONANCE

Divine Gate 1 Overload Final Damage +10%.
Divine Gate 2 --- ---
Divine Gate 3 Blessing Base ATK, Base DEF, and Base HP + 15%.
Divine Gate 4 --- ---
Divine Gate 5 Aura Base ATK, Base DEF, and Base HP + 20%.
Divine Gate 6 Morph --

Clara (Hera) Abilities

Queen’s Blessing
Attacks an enemy twice, dealing total damage equal to 110% of ATK. Heals 2 allies with the lowest HP for 5% of their max HP.

Damage increased to 95%
Damage increased to 100%
Damage increased to 105%
Damage increased to 110%

Queen’s Protection
Removes 2 debuffs when granting Healing Efficacy to any or grants Immunity for 1 extra turn if the target has no debuffs. At the same time, 120% of overflow healing is converted into a Shield for 2 turns.

Hymn of Life
Boosts team-wide AP by 20% and recovers 35% max HP. Cooldown: 4 turns.

Healing amount increased to 28%
Healing amount increased to 31%
Healing amount increased to 35%
Cooldown reduced by 1 turn(s)

Captain Ability
Increases ally DEF in Point War by 40%


SHIMMER ESPERS


Alice (Gullveig)
Anesidora (Pandora)
Asenath (Nefertem)
Bai Liuli (White Snake)
Bonnie (Eris)
Catherine (Hela)
Cecilia (Isis)
Chalmers (Idun)
Everett (Tyr)
Jiang Jiuli (Chiyou)
Laura (Neith)
Lauren (Heket)
Layla (Medjed)
Lin Xiao (White Tiger)
Melanie (Medusa)
Nicole (Nephthys)
Odette (Skadi)
Q (Eros)
Raven (Odin)
Taylor (Hercules)
Tevor (Sphinx)
Unas (Shu)
Ye Suhua (Shao Siming)
Zhong Nan (Zhong Kui)
Feng Nuxi (Nuwa)

WIND ESPERS

Ahmed (Geb)
Arcana (Hermes)
Ashley (Heimdall)
Berenice (Bastet)
Brynn (Valkyrie)
David (Jason)
Fabrice (Freyr)
Gabrielle (Njord)
Hall (Hodur)
Hyde (Hades)
Jacob (Jormungand)
Li Guang (Vermilion Bird)
Long Mian (Ao Bing)
Lu Yi (Dayi)
Luo Yan (Yanluo Wang)
Lynn (Hathor)
Meredith (Scylla)
Ophelia (Thanatos)
Sienna (Gaia)
Tang Xuan (Sun Wukong)
Tang Yun (Six-Eared Macaque)
Triki (Loki)
Xie Yuzhi (Death Guard Bai)
Zelmer (Sekhmet)
Yun Chuan (Yang Jian)

INFERNO ESPERS

 

 
Alexa (Aphrodite)
Abigail (Frigga)
Bardon (Baldr)
Brewster (Grimr)
Chloe (Medea)
Clara (Hera)
Djoser (Atum)
Drew (Anubis)
Elliot (Thoth)
Falken (Horus)
Freddy (Fenrir)
Ife (Meretseger)
Jin Yuyao (Queen Mother)
Lewis (Ares)
Li Ao (Tao Tie)
Li Ling (Nezha)
Lucas (Apollo)
Narmer (Ra)
Nick (Magni)
Pritzker (Mimir)
Ren Si (Black Tortoise)
Sander (Set)
Stewart (Dionysus)
Unky Chai (Yue Lao)
Daylon (Sobek)
Cang Ji (Cang Jie)
Daniel (Chiron)
Embla (Ymir)

Tier List Table

  Tier List Table   Tier Description SS Over-powered Espers. They have super strong abilities that can easily change the r...